From Sultana Zanlu:
people of Ireem, are you ready ?
It's party time in Kos !
Saturday the 31 october we can dance from 2pm slt to eternity...
in the event isle..
"HALLOWEEN IN IREEM "
Lord Damien Sack,our beloved *grins* undead leader,will dj 2 hours for us with his infernal music! If you have some particular request..may be..perhaps..he could satisfy you ...
IM him for that
Unchain your fantasy in your outfits!
I'm sure that it will be fun!
Saturday, October 24, 2009
Halloween Party - October 31, at 2pm SLT
Tuesday, October 13, 2009
What's it all about...
We debated about sending this note as a little information is worse than no information in some situations. Anyway, this is for those who would like something to read while they wait.
For those who would rather just know how long the wait will be. Well, we are keeping a bit quiet because there are still some things to test so we can only say around a week, might be less might be a bit more. Warning, this note may leave you with more questions than answers, if so ask Baal, Kora is busy :)
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What’s it all about.
Well first off, thanks for being patient and waiting as we get things finished here in KOS.
We figure you are probably wondering, what the heck is this thing that is taking so long, so here is an over long note just to give you a little idea of what’s coming very shortly, and we mean very shortly.
Our basic idea is to try to create a game structure that backs up, and hopefully provokes, role-play, something we can continualy improve and build upon over time.
Of course, a sim does not need a game system and meter at all and theoretically can run on pure RP alone.
We do not dispute this fact, but we wish to try to create something which provides players with some simple tasks that might make them feel motivated to do more than just hang around in a sim waiting for the next fight or using it as a pretty chat room.
On the other hand we also don't want the sim to fall into the clique mentality, where a few players dominate role play and dictate the rules of play to all others in the sim.
We believe that there are people out there who fall somewhere between the purist role player, who would rather die than put on a meter or HUD, and the all out run and gun player, who lives only to increase the kill score in their meter.
With this in mind we have tried to put together a system that mimics everyday mundane, but also essential, functions, such as eating drinking and states of mind.
Once you are setup in the system you have to move to survive, you have to do something, even if there is no one else in the Sim. Your life goes on from day to day, and you must take care of your chosen character or face certain consequences.
For instance, in KOS each day you need to eat, so each day you log in you loose a little health to reflect this daily need for food. Each day you will also loose a few mental health points; this tries to reflect our daily need, like hunger, for pleasant stimuli. This might seem a bit unreal until you think about how much time each day we all spend on doing things we hope will feed this need for pleasure, even simple things like listening to music or having a glass of wine or a can of beer.
You don’t have to deal with any of these scores immediately, a bit like in RL if you just worked and slept and did nothing else for a month. But after a while, you would begin to mentally feel the effects of the lack of pleasurable stimuli, and of course the lack of food. So in KOS you will need to eat to keep physically fit and seek out pleasurable pastimes to keep mentally fit. If you let your mental health drop too low you may well need to spend a while recovering on the mermaid island, listening to the soothing sounds of their songs. Some might want to move in permanently :)
You will of course need money to pay for your food and your pleasure. You can get this money by working at a mundane job, cleaning or sweeping the streets, but this will again effect your state of mind.
Maybe it would be better to learn a skill then. The skill system allows you to sell your skills for game money. So you could for instance learn the healing skill and other players would pay you to heal them, which healing will actually effect their physical score, same with mental healing. Of course you may also give Skills away for free if you wish.
Each person will be able to acquire up to 3 skills, but they must be learned one at a time.
Skills we already have include healing, Dancing, Prostitution, Musician, Combat, Brewing, Cooking etc etc. As I mentioned earlier, all skills will affect your physical mental and moral (see bellow) scores in some way.
Or maybe you want an easy life and decide to steal to get your money. This is also possible in KOS, but it brings us to another score you must keep an eye on, your Moral score. In KOS we believe in instant Karma, you pay morally for misdeeds. Actions considered to effect your moral standards drop your moral score. Who sets the morals? Well in KOS the Sultana sets the moral code for the citizens living in its city, and her Knights enforce them.
You can of course ignore your moral score completely, you are a bad guy or girl and you don’t care who knows it, well eventually the Knights will get to know and care, and at some point you will find yourself paying a heavy fine or even doing a spell breaking rocks on the Prison Island. Of course breaking the law is a great part of the game, you just have to be a bit cleverer to make sure you do not become a target for the authorities.
Maybe I should mention quickly the Clan system.
It works this way. If you think you can lead a Clan you can go to the clan register and register the name of your proposed Clan. This will register your Clan name which appears in your meter.
Being a Clan leader gives you some benefits such as a rise in social level, which in turn raises your max Physical health by 5 pointsb, but you do not get these benefits until you have at least 3 other members in your Clan. These members will themselves need to go to the register and sign in as members of your Clan. This will now give you the benefits of higher social level .
But these benefits will be taken away if anyone leaves your Clan leaving you with less than the required amount of members, so it pays to be a good leader.
Well that tells you a tiny bit about what’s coming and probably leaves you with more questions than you had before starting reading. But we just felt it would be nice to let you know a little about the structure. There is also the disease, yes have fun infecting all your friends :) a customizable combat system, a banking system, make it hard for those thieves, and a pretty HUD which will eventually have three skins that you can change as you flit from Sim to Sim, because the same System will be used in all our Sims from now on. So if you get tired of sunning yourself in KOS you can nip over to bleak old Nomos and hang out with the cyber punks in desolation city.
I guess this may well sound very complicated to some people. But you do not need to read the manual, just jump in and start playing and learn as you go. As I said at the beginning, the point is to try to mimic everyday life in the way that there are things you just have to deal with whether you want to or not in a day. It should be an aid to role play not a hindrance. In having to eat you will need to interact with others, in seeking some form of pleasure to deal with your depression you must again interact, by doing “good” and “bad” things others will need to interact with you. You can of course mechanically increase your scores by doing the minimum needed, but the RP opportunities are always there, and believe me the scores mean very little on their own except as instigators to more action and involvement in the life of the city.
Tuesday, September 29, 2009
KOS move update
We will have a limited access to Purgatorio starting tonight at11:00pm LST. That is the last time you will probably see the 'old' Ireem. There will be -NO KOS- for some hours, to allow us to move things around. WHen we are ready,we will send another notice to inform that the new KOS is open with the LM (if you haven't got it yet).
Kora
Monday, September 28, 2009
Preys in the new KOS
Many asked what happens to the Prey group in the new KOS.
Whoever is a free Prey in the old meter will likely become 'Citizen Prey' in the new one. It better identifies the fact that free preys are likely to live in the city and share common issues with citizens.
As for the meter, 'Prey' becomes more like a capture mode than a separate group. However, the SL group stays, and they can still be organized and structured. So in fact, at the end it is mostly a reclassification, not a major change.
Also, for those who lives in a predator camp because their Master/Mister is there, they will have the opportunity to become , for example, 'Bedouin Prey/Slave' and serve and be loyal to Bedouins. This is usually a better fit for those who maintain a long-term relationship with their DOM.
So Prey will become a group within groups.
Friday, September 25, 2009
Cross SIM Roleplay
Someone asked us if we have a cross-SIM roleplay going on. And the answer is no. We have never found a SIM that would actually fit with the story of Ireem. We use a different combat system. And overall we believe that there is also so much roleplay potential at Ireem itself.
So if/when you leave Ireem/KOS to play in other SIMs, just keep the roleplay story separate. If we ever find a good match in another SIM, then we will officially announce it.
Thank you
Kora
Friday, September 4, 2009
Interim Leaders
We are holding leader elections until Sept 30, and after settling down to the new Ireem world.
In the meantime, we have nominated interim leaders for the vacant positions:
- Kitty Maggs as Interim Slaver Leader
- Dinky Wingtips as Interim Citizen Leader.
Good luck to both of you. And congratulations.
Bounty Update
All bounties have been cleared because they were not cashed for a long time. Mirna sent me an update, so now if you need to post a bounty, there are vacant signs.
Good luck
Thursday, September 3, 2009
30 Sept - it is official!
Get ready to pack your things and travel. The newly rebuilt and improved Kingdom of Sand will open on Sept. 30. More details to follow.
That day we will move from Purgatorio to the new region (Class 5).
Saturday, August 29, 2009
Prey for a Day - Sunday,August 30 2009 from 11:00 am to 2 pm slt
The men in KoS have been sadly neglecting the female prey. They run, they jump and for what?? We have lost most of our female prey. They become predators or leave the sim entirely. The new female prey coming in, are disappointed and don't come back. Soon there will be no one to chase at all.
Men have been heard to say how easy the prey is here, so maybe its time to show them they have to work for it.
The men of KoS need to brush up on their rp skills. I propose that all the females put on all their sexiest silks for the day and come and go for a run!!!
Now before you freak out, there will be certain rules to be followed?
1 - Our Role Play limits will be followed.
2 - Only one prey can be captured at one time by each Predator so she gets his undivided attention.
3 - If you cap a prey, you have to role play with them a minimum of 1/2 hour!! you can keep them the whole time if you wish but do not go under 1/2 hour.
4 - No selling on the block. This will tie up far too much role play time.
5 - Knights are more than welcome to put predator huds on for the duration and show us their role play talent.
6 - If you do not want to role play with this person ask them for release. They are not allowed to hold you. We don't need the hasle of ransome money transferred.
7 - We will be doing this next Sunday,August 30 2009 from 11:00 am to 2 pm slt.
(notecard from shevaunn Clarity)
Saturday, August 22, 2009
Dungeon Keeper Leader: Rana Robbiani
Rana Robbiani has just been nominated Dungeon Keepers Leader.
We all wish her congratulations and good luck.
Hopefully Ireem will now become a safer place to live.
Cheers
Kora
Wednesday, August 19, 2009
Dungeon Keeper Leader Election
We are opening up the candidacy of the dungeoneer leader. If you are interested, sign up at the board just outside the dungeon. The candidacy will be open until Saturday morning. Interim Leader is Polo Olchowy.
Thanks!
Monday, August 17, 2009
Update from the KoS Sisterhood (written by shevaunn Clarity)
The Ireem Chronicles
From - KoS Sisterhood
Shev Clarity - Leader Kitty Maggs - Pimp Mistress
Yhe women of Ireem have united together. All factions have joined in. Slaves, undead, citizens, slavers, magi, djinn, knights, guards and bedu.
We have had 2 large scale activities in KoS so far.
The first was the sex wars. Women against the men. All that took part had postive feedback from both sides. The main objective of the sisterhood was reached, participation. We thank all that took part to make this a fun experience. Was there a winner and a loser??
The most recent activity was the potion the ladies smeared on the men's skin. This gave them pain in their groin when they had sexual thoughts. Now, with the raw sexuality dripping from the lovely ladies of Ireem the reaction was guaranteed.
The comments I received from both sides were they haven't laughed so hard in along time. :). The best thing to come out of this??? Seeing the talent and creativity along with great senses of humour.
There were two that surprised me the most. First Sylvia Tiraxibar. My Gods woman!!! You're sexual advancements floored me!!! Never knew you had it in you. Well done!!! Next was Duc Zenfold. I never knew you had so much talent hidden as I only see you chase and fight. Kudo's to you both!!!
The KoS Sisterhood applaud all the men that played with us. Without you it would not have gotten off the ground. Special thanks to the men I watched or heard reports on ~ Merlin, Raddick, Veni, Kanon, Krist, killer, Azrael, Devlin, Sulaman, Polo, RyanMichael, Ariberto, Addison, Raiden, Arden , Joris & Mal. If I left out anyone I appologize.
Kora has been told of the KoS Sisterhood and has joined us. I ask that any ladies that are not already with us, get a hold of KITTY Maggs or myself shevaunn Clarity to get in on the fun.
For those that do not approve?? For those that think we waste our time and energy?? I say "pfffffttttt bite me!!!"
The next activity of the KoS sisterhood is in the planning stages. This one we will give a date and time for the start and finish so you will be prepard.
Hugs to all the wonderful sisters in Ireem, and the men we adore.
With more wicked ideas to come ~
Shev and Kitty
Bedu Leader: April Axen
April Axen has been voted new Bedu Leader.
Congratulations to the first female bedu leader in the history of KoS :)
Cheers
Kora
Thursday, August 13, 2009
Bedu Election - Voting starts NOW.
Please review candidates' statements on the Ireem Chronicles before expressing your vote. V oting costs 20K$. Bedouin only. Invalid votes will be discarded, so don't waste your dinars if you don't qualify to vote.
There will be only 1 round of voting, that will end on Saturday evening.
Good luck ladies...
Monday, August 10, 2009
Bedu Leader Candidates
The candidates are: April Axel, Leena Xue, and Kylara Kuhn.
We are now looking forward to reading their interviews on the Ireem Chronicles. Voting will start afterwards.
The election is reserved to Bedouin only.
