tag:blogger.com,1999:blog-22326273457185789862024-03-12T18:07:30.464-07:00Kingdom of Sand - Action Roleplay Game on Second Life - Official BlogKingdom of Sand, Action Roleplay Game SIM on Second Life, in and around the Arabian Fantasy city of Ireem. Official Blog.Kora Zenovkahttp://www.blogger.com/profile/09354370235950860975noreply@blogger.comBlogger330125tag:blogger.com,1999:blog-2232627345718578986.post-49939228031471785822010-03-04T19:52:00.000-08:002010-03-04T19:53:13.090-08:00Update 4 MarchSGS UPDATE NEWSLETTER<br />Update<br />28 February - 4 March 2010<br /><br /><br /><br />---------------------------------------------<br />SGS RELEASE 0.62, 0.63, 0.64<br />---------------------------------------------<br /> - Rewritten part of the API/functions to optimize the code<br /> - Safezones may be applied to multiple groups<br /> - You cannot eat or restore your physical health if you are OOC.<br /> - The announcements on the HUD handle individual messages too (internal function).<br /> - Minor bugfixes<br /><br /> Most of the actual changes apply to Nomos only, but you should upgrade anyway next time you enter the SIM.<br /> The Upgrades are available for FREE at the Game Room, up in the SKy Entrance.<br /><br />--------------------------------------------<br />RP BANS (now limited to 1 WEEK)<br />--------------------------------------------<br /> We think that many RP bans are not meant to be forever, and right now unless you unban someone, they will stay in your<br /> ban list forever. Also you won't be able to unban them unless they are nearby.<br /> Since we believe in people's good nature and willingness to forgive and move on, we will make the RP bans<br /> expire after ONE WEEK. In the meantime, we hope that you have worked something out between the two of you.<br /> After a week, the roleplay should resume to normal. And we hope in everybody's effort in making this possible.<br /> If you want to keep the RP ban, you will have to resubmit it through the HUD and one more week will be added.<br /> <br /> ps: Check on your web profile to see the current status of your RP bans. Thank you!<br /> <br />---------------------------------------------<br />SKILLS UPDATE<br />---------------------------------------------<br /> The code for all the individual items and employment register have been updated. A few important info:<br /> ( 1 ) Some items, such as combat, psychic and justice ONLY works when your status allows you to.<br /> For example, if you are owned by someone else, you won't be able to use these items.<br /> If you are OOC, or Non-Combatant, or your Mental is zero, or your Physical is zero, a message will tell you<br /> that you don't qualify.<br /> ( 2 ) Combat and Psychic items now attach by default on the Left Hand (as they should)<br /> ( 3 ) The values of Psychic, Combat, Armor have been increased. Check on them now.<br /> ( 4 ) The channel to type your message when you use the skill item is now random. Read the local message to find out<br /> what to type in local chat.<br /> ( 5 ) The skills of Law and BioMech had been added (although these don't affect KOS).<br /> ( 6 ) The delay to take the items before they get deleted has been increased to 6 minutes (if it wasn't like that before).<br /> <br /> All the individual info are now on the web. There is an individual link for each of them.<br /> <br /> http://kos.socionex.com/sgs/jobs.jsp<br /> <br /> And all the invidual links on the left menu.<br /> <br /> Please IM Kora Zenovka if you find problems.<br /> <br /> <br />---------------------------------------------<br />VARIOUS UPDATE AT KOS<br />---------------------------------------------<br /> ( 1 ) Businesses now gain directly the profits from the card game (and of course losses).<br /> So if you run a business with the card game, take a look at your cash till.<br /> It is possible that you may get a negative balance (if you get really lucky players).<br /> <br /> ( 2 ) Archangel Azrael is back. After a long vacation, the guard of the catacombs, Archangel Azrael, is back at work.<br /> He is in charge of keeping the intruders away. Watch out!<br /> <br /> ( 3 ) The KOS Dungeon is now shared by both Knights and Palace Guards. It is safezones for both of them.<br /> Also the cell doors can be open by any of them. (suggested by Joris Hudson)<br /> <br /><br /><br /><br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />Ireem Chronicles: http://ireemchronicles.blogspot.com<br />SGS website: http://www.socionex.com<br />KOS Blog: http://kingdomofsand.blogspot.comPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-20578862703053069512010-02-22T15:40:00.000-08:002010-02-22T15:41:03.982-08:00Update 22 FebruarySGS UPDATE NEWSLETTER<br />Update<br />18-22 February 2010<br /><br /><br />Most of the updates in the last days has been done mostly to adapt certain functions to Nomos.<br /><br />---------------------------------------------<br />SGS RELEASE 0.61<br />---------------------------------------------<br /> More development done to adapt the game for Nomos. <br /> A few minor changes for KOS too, such as 'Orgasmic' mental level is now 'Heightened'.<br /> The update is optional for KoS, but you may want to get it anyway.<br /> <br /> SGS Updates are available in the Game Room, at the Entrance. There is a HUD UPGRADE sign on the Wall.<br /> Click on it and get the new upgrade.<br /> <br />-----------------------------------------------<br />BANK/ATM/MONEY LENDER<br />-----------------------------------------------<br /> Added new function: TRANSFER<br /> You may now transfer money from your bank account to another player bank account.<br /> This is the best and safest way to transfer large amount of money.<br /><br />----------------------------------------<br />BUSINESSES UPDATE<br />----------------------------------------<br /> For those of you running a business at Ireem, you will notice an increase of revenue due to<br /> the sales of the hejira and alcohol (G$2 goes to your cash till every time it is paid for).<br /> <br /> Cash till added to the Library<br /><br />------------------------------------------------<br />DANCE MACHINE<br />------------------------------------------------<br /> I rewrote the script for the dance machine, and it is a now a little jewel of code. :)<br /> Also we can run all the animations anywhere in the SIM. I am particularly proud of this, although<br /> I am the only one to be able to enjoy the beauty of the code ;-)<br /> Anyway the Arabesque, Bedu Camp, Palace and Eventus Isle at KoS have now the new Dance Jars.<br /> <br />-----------------------------------------------<br />CHANGING SPECIES<br />-----------------------------------------------<br /> If you want to change species, you will *not* lose your scores or skills anymore.<br /> However you will be charged G$ 350 into your bank account (if you don't have enough money there, you<br /> will go in debt - negative balance).<br /> The only data you will lose is your clan affiliation and/or your clan leadership.<br /> Then you may form another clan within your new group.<br /> To change species, there is a jar in the Game Room.<br /> ps: The reason we apply a 'game fee' is to discourage the abuse of species switching<br /> every 5 minutes.<br /> <br />------------------------------------------------<br />SKILLS<br />------------------------------------------------<br /> The skills previously named as 'Law' has become 'Justice'.<br /> A 'Law' skill was also added - different scope - to be used in Nomos.<br /> This is just to explain if you see a 'Justice' skill in your profile instead of 'Law'.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com1tag:blogger.com,1999:blog-2232627345718578986.post-60497772783660977112010-02-16T08:56:00.000-08:002010-02-16T08:57:19.536-08:00Tuesday 16 February UpdateSGS UPDATE NEWSLETTER<br />Update<br />16 February 2010<br /><br />------------------------------------------------<br />RESULT OF VOTE<br />------------------------------------------------<br /><br /><br /> The result is:<br /> - 80 people voted that it is okay to step in after a fight has begun<br /> - 24 people voted that it is not okay.<br /><br /> Therefore, the majority of people believe that being able to help out their friends in a combat situation<br /> is essential to game play in KOS. We agree that making friends and allies is an essential part of the game<br /> and using their aid in combat is a main reason for these alliances.<br /><br /> However, there are still one or two points to be taken into consideration before making a simple yes or no<br /> ruling on the subject.<br /> <br /> So here are a few things to bear in mind before joining in on a combat situation that is already underway.<br /> <br /> First the most obvious is to make sure that the people fighting want you to be involved, this might be a<br /> personal fight between two players.<br /> <br /> If you are within sight of a combat situation which involves a member of your own Clan or an Allied Clan then<br /> the rule is that you can indeed join that combat.<br /> <br /> As pointed out by many people, role play introductions to combat already underway are totally impractical<br /> unless there is a natural pause in the fight. So if the combatant players are not Rping at the time you join the<br /> fight, then you may join without need for lengthy introductions.<br /> <br /> Players who are neither friends or allies of those fighting should ideally stay out of the fight, or at the very<br /> least have a good RP reason as to why they are joining in. One such reason might be an RP call for help from<br /> one of the combatants.<br /> <br /> TPing directly into a fight is not allowed. If you receive an IM from a friend in trouble and a TP is involved then<br /> it should be to a logical location, so that your appearance on the scene is “believable”<br /> <br /> The main problem we have sought to solve is the situation where 2 players start a fight and neither call for help.<br /> Then as the combat progresses one of the players decides they do not want to loose so they call in friends,<br /> and in many cases this allows the loosing player to win the fight. This is basically cheating.<br /> <br /> Unfortunately written rules are too easily broken and no matter how much we try, it is impossible to police<br /> all situations. So we will introduced a mechanical method that was originated to solve another problem, that of<br /> being attacked the moment you arrive in the sim, before you have had a chance to rez and prepare for any<br /> kind of Rp leave alone combat.<br /> <br /> So there will now be a 2 minute pause before the meter becomes active after a TP into the sim.<br /> This will mean that you must judge a combat situation early to assess if you feel you might need assistance,<br /> and call for that help before the combat goes to far. If not you may find your friends will not get there on time<br /> to help you out.<br /><br /><br />---------------------------------------------<br />SGS RELEASE 0.60<br />---------------------------------------------<br /><br /> Added a 'Rezzing Mode', that it is a 2 minutes delay when you Teleport in the SIM, or in specific situations that<br /> requires the meter to process some information, without interferance. During the Rezzing Mode, your meter<br /> won't allow you to fight and/or to submit damage from a weapon, as well as not being able to be captured,<br /> if you are a prey.<br /> And some minor bugfixes.<br /> <br /> SGS Updates are available in the Game Room, at the Entrance. There is a HUD UPGRADE sign on the Wall.<br /> Click on it and get the new upgrade.<br /> <br /> <br />-----------------------------------------------<br />EJECT MEMBERS FROM CLANS<br />-----------------------------------------------<br /><br /> If you are a clan leader and you wish to eject a member from your clan, you can now login to your account<br /> on the web, edit your clan and eject the member directly.<br /> This works only when that player is not at the specific region (KOS for KOS clans, etc).<br /><br /><br /><br /><br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />Ireem Chronicles: http://ireemchronicles.blogspot.com<br />SGS website: http://www.socionex.com<br />KOS Blog: http://kingdomofsand.blogspot.comPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-16315479017946346872010-02-11T15:26:00.000-08:002010-02-11T15:27:04.788-08:00Thursday 11 FebruarySGS UPDATE NEWSLETTER<br />Update<br />5-11 February 2010<br /><br /><br />------------------------------------------------------------------------------------<br />EVENTS THIS COMING WEEKEND<br />------------------------------------------------------------------------------------<br /><br /> ( 1 ) SATURDAY 13 FEBRUARY<br /> KoS Sisterhood invites to:<br /> 2 EVENTS at 6AM SLT and 3PM SLT<br /> http://www.ireemchronicles.blogspot.com/<br /> <br /> ( 2 ) SUNDAY 14 FEBRUARY<br /> Sultana invites you to:<br /> VALENTINE's DAY 2:00PM - 4:00PM SLT<br /> Party at Eventus Isle, Formal Dress.<br /><br /> <br />------------------------------------------------------------------------------------<br />SGS VERSION 0.57, 0.58, 0.59 (MINI-RELEASES)<br />------------------------------------------------------------------------------------<br /> ETHOS<br /> The word 'Ethos' is replacing 'Moral'. That is especially meaningful in moral-less cultures.<br /> Ethos means the disposition, character, or fundamental values peculiar to a specific person.<br /> <br /> SLAVE TRANSFER BUG<br /> It is now fixed. Please update to the latest version.<br /> <br /> INFECTION/VACCINE<br /> Added a few tweaks to handle viruses and their vaccines.<br /> <br /> Other minor bugfixes:<br /> - Clear message queue when changing region<br /> <br /> HUD Upgrades are available at the Game Room, up in the sky.<br /> <br /><br />------------------------------------------<br />PALACE<br />------------------------------------------<br /><br /> As you know, the Palace group (SGS group) is not open enrollment and you can be part of it only by invite.<br /> The Palace has also become Safezone for the Palace group. So, if you enter the Palace, be prepared to have a RP reason<br /> to be there, or you can be kicked out, and/or incarcerated and/or fined.<br /> Like other group camps with safezone enabled, you don't enter the enemy camp unless you have a proper RP reason<br /> and/or you like the danger :)<br /> <br /> If you wish to visit around - as visitor - please turn your meter to OOC, or wear an explorer tag. Thank you.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-87337039570592984282010-02-04T23:02:00.000-08:002010-02-04T23:04:09.223-08:00Update 4 Feb 2010SGS UPDATE NEWSLETTER<br />Update<br />2-4 February 2010<br /><br /><br />Some of this information was also sent as notice. But the KOS notices often fail to be delivered.<br /><br />------------------------------------------<br />SGS RELEASE 0.55-0.56<br />------------------------------------------<br /> ( 1 ) Someone reported a bug when transfering the ownership of a prisoner/slave.<br /> I was able to reproduce the bug only once ;-/, but I think it is fixed in v 0.55<br /> If you find any problem again, please let me know.<br /> <br /> ( 2 ) The updated employment register will only work with 0.56 and above.<br /> <br />-------------------------------------------<br />EMPLOYMENT REGISTER UPGRADE<br />-------------------------------------------<br /><br /> The code has been rewritten from scratch. There are some major differences:<br /> - No need to resign from a position if you change jobs. Simply signup for the new job<br /> - You will not get fired if you don't show up at work for a week. This is mostly to simplify the back-end code<br /> - There is an unlimited number of jobs, instead of limited. Just signup for the job that matters to your character.<br /> - You will get paid for mastered skills at level 3 and get level 3 items<br /> - All salaries are now at 70G$ Lev1, 80G$ Lev 2, 90G$ Lev 3<br /> - Your meter will display the job title you signed up for the day (mastered skill as well)<br /> - Animals are not allowed to signup for an employment<br /> - It only works for version 0.56 and above<br /><br />------------------------------------------<br />KINGDOM OF SAND: DRAMA BOX<br />------------------------------------------<br /> Let's keep Ireem OOC Drama-Free! :)<br /> <br /> <br /> <br /> OOC-DRAMA DISRUPTS GAME/ROLEPLAY<br /> <br /> We often get complaints from people who are forced to listen to long OOC arguments that take place in<br /> the street in Ireem. This is not good. Even if the discussion keeps to the green OOC chat, it still disrupts<br /> play and the feeling of all within earshot.<br /> <br /> <br /> ABOUT DRAMA BOX<br /> <br /> While considering this problem recently we jokingly though how we should have a box to put all the OOC<br /> dramas in. And then we realised this might actually be a good solution to the problem.<br /> So we give you the KOS OOC Drama Box.<br /> Silly name, serious function.<br /> From now on should you find yourself in an RP situation that has regressed beyond a few simple sentences<br /> in OOC chat, then please use the TP to the drama box, and take all those involved or those wishing to continue<br /> the debate with you. We Fully understand that these situations are unavoidable and can in fact be useful, but<br /> they need to be carried out far from others who do not wish to hear them, others who are busy trying to RP<br /> whilst wading through a sea of green type.<br /> We hope you can see the important function of the box.<br /> <br /> For those being punished by over long arguments in in the game part of the sim, please feel free to tell those<br /> involved to use the box provided. Give them the Landmark!<br /> <br /> <br />--------------------------------------------------------------------------------------------<br />VOTE ON A SIM RULE: IS IT OKAY TO STEP IN AFTER A FIGHT HAS BEGUN?<br />--------------------------------------------------------------------------------------------<br /> *** IMPORTANT PLEASE VOTE ****<br /> <br /> Recently we have had many complaints about what should happen once combat has commenced between two players.<br /> One side of the arguments says that it is totally illogical for friends of the combating players not step in to help if they<br /> can, even if they were not part of the RP leading up to the fight.<br /> And conversely there are those who think that once combat has begun only those players who were in on the proceeding<br /> RP should be allowed to fight, and all others must wait until it is over before getting involved.<br /> Both sides are quite certain that their view is correct, as usual.<br /> We can understand both sides of this argument.<br /> But we must make a ruling one way or another. To this end we are asking for players to vote on the matter, and of course<br /> if anyone wishes, they may also drop in a suggestion as to why they believe one side of the argument is better than the<br /> other.<br /> This could help us in making our decision.<br /> Of course this situation does not occur so often in text combat so this vote is only aimed at meter combat.<br /> <br /> To vote login to your account on http://www.socionex.com<br /> or simply click on PROFILE on your HUD when you are at KOS, and you will be automatically logged in to your account.<br /> There is a VOTE link on your account page.<br /> <br /> You will have 1 week to vote, and if you change your mind, simply vote again. Your most recent vote will be the one<br /> that will count.<br /><br /> If you don't vote, we will simply assume that you have no preference in the matter, you are fine with either one of<br /> the possible resolution.<br /> <br /> <br />------------------------------------------ <br />SAFEZONE UPDATE<br />------------------------------------------<br /> The safezones are revised :)<br /> If you are using them for the right purpose, you will be in a safezone within 30 seconds.<br /> If you are trying to escape from a fight by enabling a safezone, if your opponent clicks on them during the 30 secs<br /> delay, the delay will be extended to 5 minutes.<br /> Again, while the use of safezone is good to protect some areas from constant fights, running from fights is not<br /> very honorable and is discouraged.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com1tag:blogger.com,1999:blog-2232627345718578986.post-59382085139169573092010-02-01T13:09:00.000-08:002010-02-01T13:11:04.714-08:00Update 1 February 2010SGS UPDATE NEWSLETTER<br />Update<br />1 February 2010<br /><br /><br />MINI-RELEASE v 0.54<br /><br /> Bugfix: if you were captured, the transfer to someone else didn't work in v 0.53, and you<br />were in a situation where you couldn't ransom out .. aehm.<br /> Anyway, it is fixed. Please pick up the new version at the UPGRADE sign in the Game room.<br /> Thank you.<br /> <br /><br />MISCELLANEOUS AT KOS<br /><br /> ( 1 ) Sultana bedroom door may be open by Palace group members only.<br /> ( 2 ) Mustafa and Hakim are back at work, to protect the Palace. Only authorized members may go through them.<br /> ( 3 ) Dungeon is now safezone for knights<br /> ( 4 ) Cell doors may be open by knights only<br /> ( 5 ) Djin safezone delay adjusted to 30 sec as wellPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-11324213540375703352010-01-30T17:00:00.000-08:002010-01-30T17:01:19.270-08:00Upgrade Jan 30, 2010SGS UPDATE NEWSLETTER<br />Update<br />28-30 January 2010<br /><br /><br /><br />DUNGEON KEEPERS AND KNIGHTS AT KOS WILL BE REUNITED<br /><br /> Because in fact knights function both as Police and Dungeoneers, we believe that the two groups need to be reunited in only one group. The dungeon will also become safezones for knights. And current dungeon keepers will become knights. Dungeon Keepers clan will also become Knights clans. If you are more oriented in hanging out in the dungeon, you may create a clan that reflects that. Anyway, we need this for the new release below.<br /> <br /><br />SGS RELEASE v 0.53<br /><br /> ( 1) Added the 'owned by group' feature<br /> If you get sentenced to go to prison, you will be owned by the Prison (not by an individual player) and sent to spend some time there.<br /> When you are sentenced for a crime, you will not be able to simply ransom out or fall unconsciuos to escape from it.<br /> Also while you are serving your sentence, everybody in the knight/police group will have meter control over your avatar.<br /> KOS and Nomos have different way to manage prisoners, so we will explain later.<br /> <br /> ( 2 ) Updated the diseases.<br /> Now if you are infected, you will lose 30 points of health every day, and 1 extra point of damage when you fight.<br /> The code also handles the vaccines for virus, and<br /> More info later on.<br /> <br /> ( 3 ) Players with 7 or less days of game will be reminded that we promote consensual roleplay and what to do if<br /> they feel forced to do against their will. (Some people are new to SL or roleplay)<br /> <br /> ( 4 ) Some minor bugfixes.<br /> <br /> <br />WEAPON UPDATE<br /><br /> (1) KOS Cutlass 0.40 was .. unscripted! I apologize for the inconvenience. Please get an upgrade 0.41 from the "delivery problems" or "upgrade" sign in the Game Room. Thanks Gatha for reporting the issue.<br /><br /><br /><br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-72335989779263381082010-01-27T15:16:00.000-08:002010-01-27T15:17:20.296-08:00Update 27 January 2010SGS UPDATE NEWSLETTER<br />Update<br />24-27 January 2010<br /><br /><br />TO BUSINESS OWNERS (KOS, NOMOS, ETC)<br /><br /> General notes on the responsibilities of Renting Businesses<br /> <br /> Renting a business is not just a means of getting paid. You can do this by simple camping work or<br /> learning a skill.<br /> <br /> We expect people who take on a rented business to be aware of what it is they are renting and to fully<br /> take on the role that is associated with it.<br /> <br /> If you take on a bar then you will be expected to run it like a real life bar and also hire bar staff and<br /> possibly dancers to attract customers.<br /> This is even more important should you take on ownership of a large night club, where you should<br /> consider running small in-game events and promoting them to other players.<br /> <br /> We can help out with this should you need temporary publicity such as posters put around the sim.<br /> We cannot afford to have people camping ownership of important role play positions. So if we feel<br /> that a player is not doing all they can to promote and manage their chosen business then we may<br /> have to consider relieving them of the position.<br /> <br /> Even smaller businesses like the sushi bars in Nomos are important places for people to meet and<br /> discuss in character events. So an owner of such a place should always be around if they are<br /> on line to act out their role.<br /> <br /> So basically, please do not take on a business if you do not know or care about how to role play the position.<br /><br /><br />PLACES (WEB)<br /><br /> Please browse places and businesses on the web. We post official information about the<br /> various locations of the SIM, with rental details if available, and a picture.<br /> <br /> This will also help the new residents to familiarize with the different locations of the SIMs.<br /> <br /> For Business Owners: please login to your account on the web to post business information , such as :<br /> member/staff, job openings, list of services / product and their prices, opening hours.<br /> <br /> <br /> <br />SL GROUPS - PLEASE READ<br /><br /> Just a clarification about the creation of SL Groups related to any of our SIMs (Kingdom of Sand, Nomos,<br /> and Golgothica).<br /> In the past we didn't allow the creation of any group besides the official ones.<br /> In time, we have changed our position about them, so people were able to create groups.<br /> But ... there is always a 'but'...<br /> We need to know what groups are formed out there, and what is their purpose.<br /> So we can compile a list for each SIMs , and properly advertise them thru the players community.<br /> <br /> A few simple rules:<br /> - SL Groups should have a IC purpose<br /> - SL Groups cannot violate any TOS rules from Linden Lab<br /> - SL Groups should have a declared purpose within the roleplay game<br /> - SL Groups may be closed enrollment, but if requested, we SIM owners should be allowed to be part of it.<br /> <br /> SL Groups that are not published in our list are therefore to be considered illegal and<br /> we may have to ask that they be discontinued.<br /> <br /> So, please use the "Suggestion Form" to submit the following information:<br /> - Name of the SL Group:<br /> - Owners:<br /> - Group Charter/Purpose:<br /><br /><br />LOCKED CAGES/CELLS<br /><br /> Slavers (both the port and the sear witc) , bedouins and knights have thei cages/cells locked, and<br /> only a member of that group can open them.<br /> <br /><br />SAFEZONES CHANGE<br /><br /> The safezones are not meant to protect fighters from losing a fight. Therefore, the delay has increased<br /> from 15 seconds to 30 seconds. <br /> Hopefully, this will discourage the use of safezones during fights.<br /> <br /> <br />MISCELLANEOUS AT KOS<br /><br /> ( 1 ) The Brewer1 item at the Slaves Head Inn was having problem and was not initializing.<br /> Now it is fixed.<br /> <br /> (2) The KOS Dragon Katana had one prim of the wrong color, so now we upgraded it to version 0.41<br /> Please get the upgrade from the UPGRADE sign and click on 'EVERYTHING', so you will receive the<br /> fixed version.<br /> <br /> (3) We have freebie clothes next to Game Room (Same clothes we had before).<br /> <br /> (4) The bouncer is back at the Arabesque Cafe`.<br /> <br /> <br /><br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-36697425135776836882010-01-18T19:17:00.000-08:002010-01-18T19:18:25.161-08:00Update 18 January AddendumSGS Socionex Game System<br />Update Newsletter<br />2010-01-18 Addendum<br /><br />NEW WEAPONS<br /><br /> ( 1 ) Brown Bullwhip (special - capture only)<br /> You may now capture preys by using this bullwhip instead of bumping them.<br /> It only works on 'free' preys.<br /> You will draw/swing it similar to a weapon, but it is not a weapon.<br /> It doesn't inflict any damage.<br /> <br /> ( 2 ) KOS Katana : weapon type SWORD<br /> <br /> ( 3 ) KOS Dragon Katana: weapon type SWORD<br /> <br /> <br /><br />RELEASE VERSION 0.52 (MINI-RELEASE)<br /><br /> Nothing exciting here, but there were minor bugfixes<br /> <br /> Bugfix) You couldn't pay ransom if you only had15$<br /> The ransom is 15$, but only if you had 16$+ you were able to pay and free yourself<br /> This is fixed now.<br /> <br /> Bugfix) Paying for ransom was not unfreezing you at the same time.<br /> Now if you pay for ransom, you will also regain control of your avatar, if you are frozen.<br /> <br /> Some mispelling fixed.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance.<br /> - There is a UPGRADE sign on the WALLPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-59510175632706541882010-01-18T12:17:00.001-08:002010-01-18T12:17:52.438-08:00Update Monday 18 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-18<br /><br />NEW WEAPONS<br /><br /> Okay, now they are really on sale :)<br /> <br /> - Black BullWhip (for combat) : weapon type: WHIP<br /> <br /> - Cat O'Nine Tails (for punishment): weapon type: CAT<br /> <br /> Just a note about the cat. It has a very low damage, and it should not be used for combat.<br /> It works on preys as well, captured or non-captured.<br /> It works on non-combatant players.<br /> And if you drop their health at zero, they will not become your slave/prisoners.<br /> <br /> <br /> Current settings for all weapon types are here:<br /> http://kos.socionex.com/sgs/weaponsInfo.jsp<br /> <br /> <br /><br />RELEASE VERSION 0.51<br /><br /> There was a weird delay with setups for new players and when you were trying to use<br /> the emergency reset jar, to reset your species.<br /> So I found the silly problem (mistyped word), that is now fixed in this version.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance.<br /> - There is a UPGRADE sign on the WALLPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-23604186823412941382010-01-17T18:25:00.001-08:002010-01-17T18:25:45.145-08:00Update Sunday 17 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-17<br /><br />NEW WEAPONS<br /><br /> - Black BullWhip (for combat) : weapon type: SWORD<br /> - Cat O'Nine Tails (for punishment): weapon type: CAT<br /> <br /> Current settings for all weapon types are here:<br /> http://kos.socionex.com/sgs/weaponsInfo.jsp<br /> <br /> <br /><br />RELEASE VERSION 0.49 AND 0.50<br /><br /> ( 1. ) About Non-Combatant Mode<br /> <br /> There were still a few doubts over the non-combatant mode from Sarra Ballinger.<br /> So just to make it a little clearer:<br /><br /> If you are Non-Combatant:<br /> As a non-combatant player you cannot use a scripted weapon, therefore all your Combats<br /> take place through Role Play.<br /> It is up to you to be sure other players in other combat modes are aware of this if you get<br /> into a combat situation.<br /> You understand that you cannot use non-combatant mode as a shield against other combat<br /> modes.<br /><br /> An extensive explanation, with added examples of different scenario, it is on the web:<br /> http://www.socionex.com/sgs/rules-combat.jsp<br /> <br /> If you have more questions, please keep submitting your suggestions, by using the HUD -><br /> HELP -> SUGGESTIONS. Thank you.<br /> <br /> <br /> ( 2. ) Removed Capture Limits<br /> <br /> There was a suggestion from Myrna Baxton to allow the pred to capture the same prey<br /> more than once in a row. The initial limit was set to avoid griefing behaviour.<br /> <br /> So now in this version, this limit is removed. You can be captured again and again by<br /> the same pred.<br /> <br /> If you are a prey, and you get chased over and over from the same pred and you don't<br /> want to, please let them know, and if it doesn't work, add them to your RP Ban list.<br /> <br /> <br /> ( 3. ) Safezone Bug<br /> <br /> Fixed the bug that the SafeZone didn't show up in your meter , even if you were<br /> actually Safe.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance.<br /> - There is a UPGRADE sign on the WALL<br /> <br /><br />VARIOUS THINGS<br /><br /> ( * ) Ireem Library<br /> <br /> The Library is now open for Business and Rental. I personally got at least 15 people asking<br /> to rent the library, and as much as I would have liked to give it to each of you, there is only<br /> one Library. Anneliese was the fastest to come and rent it :)<br /> <br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-22109198728009075932010-01-15T20:35:00.000-08:002010-01-15T20:36:38.190-08:00Update 15 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-15<br /><br /><br />THE "SEA WITCH" IS BACK ON THE BAY!<br /><br /> The Pirate Boat is up for rent. 800G$ (game money) per week. Pirate/Slavers are preferred tenants.<br /> If they cannot keep up with rent, the boat will become available to others.<br /> The boat is safe zone for the group that is able to rent it.<br /> ps: At the time you read this announcement, a weekly lease has been signed with Raiden.<br /> <br /> <br />RELEASE VERSION 0.48<br /><br /> We acknowledge that there are still doubts and misunderstanding over the combat rules.<br /> In the attempt to simplify, we are releasing a new SGS version with your combat preference.<br /> <br /> Just run Setup from your HUD, choose 'Combat Mode' and then one of these:<br /> - Non-Combatant (default for new players)<br /> - Default Combat Mode<br /> - Warrior Mode<br /> <br /> The differences are well described in the notecard here attached:<br /> *attachment*<br /> <br /> And a reminder will also popup when you switch from one combat mode to another.<br /> <br /> If you have more questions about this, please submit a suggestion through the HUD<br /> (HELP -> SUGGESTION), and describe the roleplay scenario you were not so sure what to<br /> do based on these combat modes.<br /> <br /> This also fix a bug that happened when you wanted to go from OOC to your previous<br /> state (such as NON-COMBATANT). Now it saves your previous combat mode, whatever<br /> it was.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance.<br /> - There is a UPGRADE sign on the WALL<br /> <br /><br /><br /> <br />Kora<br /><br /><br />~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />Ireem Chronicles: http://ireemchronicles.blogspot.com<br />SGS website: http://www.socionex.com<br />KOS Blog: http://kingdomofsand.blogspot.comPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-16140084163339474122010-01-14T17:52:00.000-08:002010-01-14T17:53:38.607-08:00KOS Update 14 January 2010KINGDOM OF SAND<br />SIM Update<br />2010-01-14<br /><br /><br />RELEASE OF NEW WEAPONS<br /><br /> - KoS Trident<br /> - KoS Reaper<br /> - KoS Cutlass<br /> - Skull Splitter Sword<br /> - Italian Dueling Sword<br /> - Italian Ladies Dueling Sword<br /> <br /> Weapons are available in the game room when you enter the SIM.<br /> <br /> <br />RELEASE VERSION 0.47 (performance improvement)<br /><br /> Although the functionalities haven't changed, when you have the chance, get an update.<br /> The load on the external database is much lighter with this version.<br /><br /> Also I want to remind all of you to make sure that the version of your weapons is 0.40.<br /> If you have older weapons, or older meter, throw everything away.<br /> You can always get a new copy at the dispenser, even if your only copy in inventory get corrupted.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance. There is a sign on the WALL<br /> <br /><br /><br />TIP) HOW TO INCREASE MY SOCIAL LEVEL?<br /> <br /> How to get one more star for social level:<br /> 1 STAR - by default<br /> 1 STAR - by posting your backstory/profile (attention: there is a minimal lenght AND<br /> the profile needs to be updated once every 2 weeks, or you will temporary lose the star).<br /> 1 STAR - to be a clan leader with at least 3 more members besides you<br /> 1 STAR for each skill mastered through training<br /> MAX TOTAL STARS = 6<br /> <br /> Each star increases your max physical health of 8 points.<br /> STAR 1 = max 100 ph health<br /> STAR 2 = max 108 ph health<br /> etc.<br /><br /><br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-92052637943747442832010-01-10T17:58:00.001-08:002010-01-11T18:42:56.634-08:00SGS Update 11 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-11<br /><br /><br />Yesterday night, only 50% of you received this notecard (due to an outage of the data provider),<br />so I am sending today's news with yesterday's news.<br /><br />RELEASE OF NEW WEAPONS<br /><br /> - Soul Stealer Axe<br /> - Nostalgia Kos Sword (same animations and sound lile the old one)<br /> - Great Sword - Serpent King<br /> - Great Sword - Death Dealer<br /> - Great Sword - Slaine Clean<br /> - Great Sword - Slaine Bloody<br /> <br /> Weapons are available in the game room when you enter the SIM.<br /> <br /> <br />RELEASE VERSION 0.45 AND 0.46 (mini updates)<br /><br /> 0.46) We added a build-in skin-changer (sci-fi skin for Nomos, medieval skin for KoS, etc).<br /> So you will need this verson and above to use at Nomos when we open it.<br /> <br /> 0.45) It was released 2 days ago and it was just to fix a bug. Some people were not found in the SL database name2key, so I switched to a web service that points to our database.<br /><br /> Also I want to remind all of you to make sure that the version of your weapons is 0.40.<br /> If you have older weapons, or older meter, throw everything away.<br /> You can always get a new copy at the dispenser, even if your only copy in inventory get corrupted.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance. There is a sign on the WALL<br /> <br /><br />CLAN ADMINISTRATION<br /> <br /> Many clan leaders added a password for new people to join their clan.<br /> So now when you use the clan register book, you MUST type a password (case insensitive), if the clan is restricted access.<br /> At the moment it is not possible for you to remove a clan member, but if you ask Kora nicely, she will do it for you - manually.<br /><br /><br />COMBAT RULES<br /><br /> We revised some of the combat rules. If something is not clear feel free to submit a suggestion through the HUD.<br /> <br /> <br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-55542732503166782102010-01-05T21:40:00.000-08:002010-01-05T21:41:52.102-08:00KOS Update, Tue 5 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-05<br /><br /><br /><br />RELEASE VERSION 0.44<br /><br /> The main added feature of this release is the ability to use training mode. There is a simple gesture<br /> in the folder, that you turn on and off by typing "/training" in local chat, once you<br /> have activate the gesture.<br /> When you are in Training Mode, your meter will become all white, and will display the Training Mode.<br /> The weapons will inflict a damage not to your *real* physical health, but a separate health.<br /> Please let's keep the training training within the arena. The arena has also a dispenser, that will allow you to<br /> restore your health to 100% right away.<br /> When someone wins, a message will be displayed in local chat.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance. There is a sign on the WALL<br /> <br /><br />WEAPONS VERSION 0.40<br /><br /> All weapons have the scripted updated to work for the training mode. Since we provide free upgrades,<br /> please throw away all the old versions.<br /> <br /> There is a small versions to fit smaller avatars for the following weapons:<br /> - KOS Sword<br /> - Dark Sword<br /> - Gladius Sword<br /> - War Hammer<br /> - War Hammer MK2<br /> - KOS Spear<br /> <br /> <br /><br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-49137036559967175972010-01-02T22:59:00.000-08:002010-01-02T23:02:05.070-08:00KOS Update Sat 2 January 2010KINGDOM OF SAND<br />SIM Update<br />2010-01-02<br /><br /><br />RELEASE VERSION 0.43<br /><br /> Mini release:<br /><br /> Just because several of you asked for it, and it is fair, if you succeed in pickpocketing and you are in Non-Combatant or OOC status, you will become in Active Status (so vulnerable to damage).<br /><br /> If you are a prisoner or captive, and you succeed in pickpocketing, your ransom will automatically be paid for you, and YAY! you will regain your freedom. It is also a good alternative if you are broke and you really wish to be free again.<br /><br /> If you are OOC / Non-Combatant or a Prisoner / Captive and you wish to keep your status, it is bettery you pursue other activities.<br /><br /> Pickpocket is fair only if you are in a status to face consequences of your crime.<br /> <br /> - JUST PICK THE NEW VERSION UP at the GAME ROOM, at the sky entrance. There is a sign on the WALL<br /> <br /> <br /> The other thing coming next is the TRAINING MODE, but I haven't finished it yet, so that's why the mini-release.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-29723070289623819472010-01-02T05:13:00.000-08:002010-01-02T05:15:47.226-08:00Sky Entrance is OOCJust a reminder that the Sky eEntrance ( Bazaar, Game Room) is all OOC, and you should restrain from fighting or capturing random people, unless you are testing something and you have their permissions.<br />Once you land down to Ireem, it is all In-Character.<br />Thank you<br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-46656496852016664982010-01-01T21:54:00.000-08:002010-01-01T21:57:07.929-08:00Kos Update, Fri 1 JanuaryKINGDOM OF SAND<br />SIM Update<br />2010-01-01<br /><br /><br />HAPPY NEW YEAR 2010!<br /><br /><br />RELEASE VERSION 0.42<br /><br /> Important release:<br /> - Code Optimization<br /> - Removed 8 prims from the HUD<br /> - Added the blood splat when someone gets hit<br /> - JUST PICK IT UP at the GAME ROOM, at the sky entrance. There is a sign on the WALL<br /> <br /> <br />WEAPONS SCRIPT UPDATE<br /><br /> - I optimized the code. Believe me. You want to do the upgrade. Now all weapons are version 0.30<br /> <br /> To get the upgrades for both HUD and Weapons, there is a sign on the wall that will deliver the copy of all your purchases..<br /> You will get all the newest releases of everything.<br /> <br /><br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-86451185411509442009-12-31T17:14:00.000-08:002009-12-31T17:15:07.048-08:00Kos Update, Thu 31 DecemberKINGDOM OF SAND<br />SIM Update<br />2009-12-31<br /><br /><br />First of all, HAPPY NEW YEAR 2010!<br /><br /><br />ABOUT SL GROUPS<br /><br /> We added a new group (SGS Info & Help).<br /> You may post here your questions about the game at Kingdom of Sand, Nomos,<br /> and Golgothica.<br /><br /> This group is monitored by Baal Zobel and Kora Zenovka, and include all SGS users<br /> looking for info or help.<br /><br /> Keep it in topic. No chatting. No promotional messages.<br /> Only SGS users are allowed here.<br /><br /> You may use this group chat to report the presence of griefers in any SGS sims.<br /> <br /> So to summarize, the main SL groups for us are:<br /><br /> SGS Info & Help<br /> Questions & Answers about the Socionex Game System<br /> Kingdom of Sand, Nomos, Golgothica<br /> secondlife:///app/group/ea0e70af-81c8-9ed0-81b9-4d84aac612e5/about<br /> <br /> Kingdom of Sand<br /> General Group Chat IC/OOC<br /> secondlife:///app/group/32df9ef2-5f1f-c131-cf77-ca6861c88d4a/about<br /> <br /> Nomos<br /> General Group Chat IC/OOC<br /> secondlife:///app/group/091f9e1c-be0d-a928-f981-45e0636b59af/about<br /> <br /> Golgothica<br /> General Group Chat IC/OOC<br /> secondlife:///app/group/1362345e-3ef4-4ced-f21f-3bf147c3da6e/about<br /> <br /> All the groups are hidden from search (to avoid spammers to join our groups)<br /> but they are open enrollment. So simply copy & paste the SURL in<br /> local chat and click on it. It will popup the group window, and<br /> you will be able to join.<br /><br /><br /><br />BACKSTORY - EARN AN EXTRA SOCIAL STATUS STAR<br /><br /> If you have written or updated your backstory in your profile in the last 2 weeks,<br /> you will earn one extra point as Social Status.<br /> You don't need to be an English literature major and we don't ask you to write a novel.<br /> Just write something about your character to start with, with your own words,<br /> and you can edit and perfect it with time, while the character grow and develop.<br /> <br /> How can you edit your profile?<br /> Click on "PROFILE" on your HUD. It will redirect to your Account page.<br /> Click on a link to 'Edit your Profile".<br /><br /><br /><br />(TIP) HOW TO DISPLAY YOUR PICTURE ON THE WEB and THE HUD<br /> <br /> When you are in-world, on Second Life, click on your Avatar and 'Profile'.<br /> First, make sure that you have a picture in your profile.<br /> And if you have one , make sure that the checkbox 'Show in Search' is checked<br /> in the same 2ndLife Tab of your Profile.<br /><br /><br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-76934200617648844882009-12-28T14:03:00.001-08:002009-12-28T14:03:33.344-08:00Changes to Clan Rules- Animals MAY now join any clan of any group.<br /> <br /> - Slaves or Prisoners MAY now join a clan of their group OR the clan of their OWNER.<br /> <br /> - Besides these exceptions, clans stay mono-racial.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-39789549217615318632009-12-28T12:42:00.000-08:002009-12-28T12:43:07.456-08:00SubscriptionsJust as a reminder that all the KOS notices are being sent out via in-house subscription system.<br />Unfortunately when the SL groups have too many members, the notices never get delivered unless you are on-line at the time (SL bug since 2007).<br />If you currently have a SGS HUD, you are automatically subscribed to it. If you don't , you can still check on the KOS blog - http://kingdomofsand.blogspot.com<br />The Chronicles will also use the same subscription system soon.Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-75124636240791848102009-12-28T08:10:00.001-08:002009-12-28T08:10:41.780-08:00Explorer TagsNow we have our own Explorer Tags.<br />- They are available at the Game Room.<br />- Explorers are asked to agree to basic SIM rules to be able to get one.<br />- They expire after 3 days (but they are renewable).<br />- You need to wear either a SGS HUD or an Explorer Tag to use the teleport.<br />- We welcome visitors, but we can live without griefers, and hopefully this is a small deterrent for griefers ;-)Paola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-82805384465397246252009-12-26T09:10:00.001-08:002009-12-26T09:10:58.587-08:00RP Limits and AbuseJust a reminder to respect RP Limits.<br />If you didn't do the due diligence and read them beforehands, ALWAYS ALWAYS respect the right of your game partner to withdraw their consent at any time.<br />This is a SIM rule, and should be respected.<br />Thank you<br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-77795403847090907942009-12-25T10:00:00.000-08:002009-12-25T10:01:42.863-08:00Kos Update, Fri 25 DecemberKINGDOM OF SAND<br />SIM Update<br />2009-12-25<br /><br /><br />RELEASE VERSION 0.41<br /><br /> - Social Status gives 8 extra points of physical health for each star above the default one. For example:<br /> 1 Star (Social Level = 1) : your max physical health is 100;<br /> 2 Stars (Social Level = 2): your max physical health is 108;<br /> 3 Stars (Social Level = 3): your max physical health is 116;<br /> Max Number of Stars is 5.<br /> You get 1 star from being a clan leader (1 leader and 3 clan members).<br /> You get 1 star for each skill that you master.<br /> Check your web profile or meter to see how many stars you currently have.<br /> <br /> - Upgraded SGS HUDs are available at the Game Room, up in the sky entrance. There is a sign on the wall.<br /><br /><br />MERRY CHRISTMAS!<br /><br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0tag:blogger.com,1999:blog-2232627345718578986.post-22719913332613329792009-12-23T19:21:00.000-08:002009-12-23T19:22:30.253-08:00KOS Update, Wednesday 23 DecemberKINGDOM OF SAND<br />SIM Update<br />2009-12-23<br /><br /><br />RELEASE VERSION 0.40<br /><br /> - Fixed an exploit of the safezones - who only affected Preys.<br /> - Within a week all previous releases of SGS will become obsolete, so please update it.<br /> (At the moment I am keeping backward compatibility with 30 previous mini-versions -- and I need to move forward)<br /> - If you don't upgrade it, you won't lose your data, but your HUD/meter won't be able to initialize and it won't work.<br /> - Upgraded SGS HUDs are available at the Game Room, up in the sky entrance. There is a sign on the wall.<br /><br /><br />CLAN MANAGEMENT<br /> <br /> If you are a clan leader, you may now edit the clan information in your account, such as:<br /> - Information & Rules<br /> - Rename your clan (if you wish)<br /> - URL (if you have an external blog or site for it)<br /> - Password (if you wish to restrict the access to your clan)<br /> <br /> If there are at least 2 clan leaders who wish to restrict the access to their clan, I will also add a way for you to eject members<br /> from the clan.<br /> If you don't pick any password, the clan will stay open enrollment.<br /> <br /> To access your account, click on "PROFILE" on your HUD.<br /> - OR - If you have already created an account on socionex.com, you may also login from the web at:<br /> http://www.socionex.com<br /><br /><br />GROUP KINGDOM OF SAND<br /><br /> If you are a new player and need help or information, please join the Kingdom of Sand group.<br /> This is the SURL: <br /> <br /> secondlife:///app/group/32df9ef2-5f1f-c131-cf77-ca6861c88d4a/about <br /> <br /> Just copy and paste it in Local Chat, and then click on it. The group is open enrollment but not visible in Search<br /> (to avoid spammers to join us).<br /> <br /> <br />HOLIDAY SEASON GAMES 1-2 JANUARY<br /><br /> Dinky is organizing 2 days full of fun and games on 1 and 2 Jan.<br /> If you wish to partecipate, please IM Dinky Wingtips and signup now (or before Dec 26). More info on the Chronicles:<br /> http://ireemchronicles.blogspot.com/<br /> <br /><br /> <br />KoraPaola Ceriolihttp://www.blogger.com/profile/01122188017030602908noreply@blogger.com0